

The color swipe can erase structures, shield enemies and much more.

These aren’t just for looks either, since if you can’t see a color, it doesn’t exist. Most every stage alternates between several colors that swipe across the background. It would, except for the fun twist of the game, which is how color affects everything.īeat all the stages and the movie poster will reveal itself. At this point you’d be forgiven for thinking it all sounds pretty basic. Stages either consist of grabbing the trophy, beating enemies or collecting coins.

Most stages can be beaten in half a minute, though some, like the Satura stages, can be longer. You use all of your skills to try and beat each level as fast as possible, with the goal of meeting or beating the par time to get the most medals. That last one took me a while to master, as there is always a small break between you activating the dash and actually dashing, which made me generally opt to not use it. You can bash foes, double jump, triple jump with a punch and dash straight ahead by pressing the attack button twice in succession. While the game doesn’t hold your hand and explain the mechanics much, most of them should be pretty intuitive if you’ve played any platformers. Each of those worlds is split into 30 levels, bringing Adventure mode to a grand total of 120 levels (plus one last stage you unlock). The primary mode is Adventure mode, where you go into the four posters, each of which represents a different themed world, such as the prison oriented Break-Out or the jubilant Lost Luau. Poor plain Satura lacks color, but not style. What a platformer lives and dies on is its gameplay, so let’s discuss what’s available in Runbow Pocket Deluxe. It’s not a RPG, so I didn’t come in expecting complex characters or scenarios. It’s not much, but I don’t need much for platformers either. Our two heroes jump in to stop her, and we’re off to the races. Monochromatic Satura is jealous of colorful Hue and Val having fun without her, so she somehow draws everything into what appear to be old movie posters. Let’s get the plot out of the way real quick, as there isn’t much to speak of. The question then is how did 13AM Games’ colorful adventure translate to the small screen? I might have avoided Runbow originally, but physical editions make everything better. So when I heard that Runbow Pocket Deluxe was coming out, the physical 3DS version with most of the DLC thrown in, I got excited. However, I was fortunate enough to get the chance to demo Runbow Pocket at PAX last year, and found myself really drawn in by the more challenging levels they had on display. I tried out the demo and thought that the game was a bit too easy for my tastes. Platformers are my bread and butter, which makes it strange I never bought Runbow on the Wii U.
